//==============================================================================
// flying medic_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define FireTinyBowl
{
   set hotspot
  {
      version
      {
         Visualparticle SFX A Generic Fire Tiny Bowl
      }
   }
}

//==============================================================================
define FireSmallBowl
{
   set hotspot
  {
      version
      {
         Visualparticle SFX A Generic Fire Small Bowl
      }
   }
}

//==============================================================================
define FireTiny
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Tiny
      }
   }
}

//==============================================================================
define FireSmall
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Generic Fire Small
      }
   }
}

//==============================================================================
define FireHand
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand
      }
   }
}

//==============================================================================
define FireHandCharging
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Charging
      }
   }
}

//==============================================================================
define FireHandRanged
{
   set hotspot
  {
      version
      {
         Visualparticle Special N Fire Giant FireHand Ranged
      }
   }
}

//==============================================================================
define FireStaff
{
	SetSelector
	{
		TechLogic none/Flaming Weapons Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Flaming Spear
			}
		}
	}
}

//==============================================================================
define AtlanteanBirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
	  techLogic none/Caladrius Prophecy
	  //variationLogic
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual MU X Atlantean Flying Medic_walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.70 false Wings1 checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
			Connect RightHand FireStaff hotspot
			Length 0.9
         }
			version
         {
            Visual MU X Atlantean Flying Medic_walkB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.70 false Wings1 checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
			Connect RightHand FireStaff hotspot
			Length 0.9
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_idleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.38 false Wings1 checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
			Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.86 false Wings1 checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT AtlanteanBirthSFX hotspot
				connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BirthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.86 false Wings1 checkVisible 
//-- end auto generated section
				connect LAUNCHPOINT AtlanteanBirthSFX hotspot
				replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
				connect hotspot eclipseSFX hotspot
				Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
				Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
anim death
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.80 false HeavyFall checkVisible 
//-- end auto generated section
replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect BackChest FireSmall hotspot
			Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false Wings1 checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_flailA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.43 false Wings1 checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
			Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.05 false Wings1 checkVisible 
               tag SpecificSoundSet 0.20 false Wings1 checkVisible 
               tag SpecificSoundSet 0.36 false Wings1 checkVisible 
               tag SpecificSoundSet 0.68 false Wings1 checkVisible 
               tag SpecificSoundSet 0.84 false Wings1 checkVisible 
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.05 false Wings1 checkVisible 
               tag SpecificSoundSet 0.20 false Wings1 checkVisible 
               tag SpecificSoundSet 0.36 false Wings1 checkVisible 
               tag SpecificSoundSet 0.68 false Wings1 checkVisible 
               tag SpecificSoundSet 0.84 false Wings1 checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect LAUNCHPOINT FireTiny hotspot
			Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
	  techLogic none/Caladrius Prophecy
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect TARGETPOINT FireTinyBowl hotspot
			Connect LeftHand FireTinyBowl hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.71 false Heal checkVisible 
//-- end auto generated section
			replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireHand hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect TARGETPOINT FireHand hotspot
			Connect TARGETPOINT FireSmallBowl hotspot
			Connect LeftHand FireTinyBowl hotspot
			Connect LeftHand FireTiny hotspot
			Connect RightHand FireStaff hotspot
         }
      }
   }
}

//==============================================================================
// anim RangedAttack
// {
//   SetSelector none 
//   {
//      techLogic none/Caladrius Prophecy
//	  set hotspot
//      {
//         version
//         {
//			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
//               tag Attack 0.71 true   
//               tag GenericSound 0.13 true  
//               tag SpecificSoundSet 0.56 false petsuchosattack checkVisible
//			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 	   
//-- end auto generated section
//			connect hotspot eclipseSFX hotspot
//			Length 1.75
//         }
//      }
set hotspot
//      {
//         version
//         {
//			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
//               tag Attack 0.71 true   
//               tag GenericSound 0.13 true  
//               tag SpecificSoundSet 0.56 false petsuchosattack checkVisible
//			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 	   
//-- end auto generated section
//            replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
//			connect hotspot eclipseSFX hotspot
//			Connect RightHand FireStaff hotspot
//			Length 1.75
//        }
//      }
//   }
// }

//==============================================================================
anim RangedAttack
{
   SetSelector none 
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.45 true   
               tag GenericSound 0.13 true   
			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.47 false FireGiantAttack checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
			Length 1.67
         }
      }
set hotspot
      {
         version
         {
			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.45 true   
               tag GenericSound 0.13 true   
			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.47 false FireGiantAttack checkVisible 
//-- end auto generated section
            replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireHandRanged hotspot
			Connect LAUNCHPOINT FireTinyBowl hotspot
			Connect RightHand FireStaff hotspot
			Length 1.67
         }
      }
   }
}

//==============================================================================
anim Charging
{
   SetSelector
   {
      techLogic none/Caladrius Prophecy
	  set hotspot
      {
         version
         {
			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.45 true   
               tag GenericSound 0.13 true   
			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.47 false FireGiantAttack checkVisible 
//-- end auto generated section
			connect hotspot eclipseSFX hotspot
			length 2.0					
         }
      }
set hotspot
      {
         version
         {
			Visual MU X Atlantean Flying Medic_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.45 true   
               tag GenericSound 0.13 true   
			   tag SpecificSoundSet 0.35 false Wings1 checkVisible 
               tag SpecificSoundSet 0.47 false FireGiantAttack checkVisible 
//-- end auto generated section
            replaceTexture mu x atlantean flying medic map/tg mu caladria upgrade
			connect hotspot eclipseSFX hotspot
			Connect LAUNCHPOINT FireHandCharging hotspot
			Connect LAUNCHPOINT FireSmallBowl hotspot
			Connect RightHand FireStaff hotspot
			length 2.0					
         }
      }
   }
}

